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Kalypso Logistics


Kalypso Logistics (KA.LO) is a newly-reborn FFXIV community and FC on Mateus (Crystal DC), seeking interested fellows and friends that enjoy playing the game, crafting stories, and romping through Eorzea.We are aiming to provide a home for players to be social and familial; bantering with one another, sharing snazzy glams and tale tales, and generally enjoying the game and the larger community together.As we are on Mateus, we also naturally support RP as one of our favorite activities! Kalypso Logistics in our canon is a private postal service staffed by misfits and oddballs. Through our doors pass all manner of strange stories, peculiar packages, and personal woes. You can find more information about our structure and theming at the header above.Whether you're a prolific G-Poser, a dedicated lorehound, or just someone trying to convert others to your love of some specific aspect of the game, we're eager to make some new friends who enjoy whatever Eorzea offers. We hope you find something intriguing here and encourage you to reach out to us at your leisure.


Company Rules

 Rule 1.  Respect your Companions
If you're looking to stir pots, keep it to private channels or to yourself. Untowardness is out-the-door-ness. Likewise, if some matter is rubbing you the wrong way or you're having a bad time, bring it up and we'll make sure such behavior is nipped in the bud.
Tied to this is respecting other's sensibilities, don't just magically assume someone is into the same stuff you're into; you are not a mind-reader (I think). Whenever there's some saucy or unsavory elements to your content, events, or conduct, make sure you move that to the specified or appropriate channels, or to other private spaces. We're all adults here so some crass or lewd humor is not going to get you banned, but we are adults, so if someone is uncomfortable just stop before I get the spray bottle.

 Rule 2.  Be Better than the Average
Harassment, discrimination, and general jerkiness are not to be tolerated. If you have a problem bring it up with the team privately, and we'll either find some way around it or we'll part ways with the offender, forcibly. The world is already enough of a cesspool, let's keep this little oasis clean if we can, please.

 Rule 3.  Stay Connected
Anyone that has played this game for any amount of time knows how easy it is to lose the drive, burnout, or just feel like it's time to take a break. All we ask of our comrades here is to stay in touch and stay involved in some way, shape, or form. Naturally, we would love to play the game with you! We're here if you wanna run treasure maps, do roulettes, harvest dragon peppers -- anything you'd like to do, why not see if others want to do it too! Nervous, afraid, worried you won't do well? No problem! We were all sprouts, once!
All of that being said, this community aims to keep current with the latest expansion. Our spoiler policy is described in detail below, but we encourage everyone to be at the very least working towards the latest MSQ so we can all enjoy the twists and turns of this game together, and open as much content as possible to the community. This is not a hard requirement, but a strong suggestion. If you ever need help working your way through the game in any capacity, just let us know and we'd be happy to help however we can!

 Rule 4.  Have Fun
A simple rule; just have a good time. We're all here to enjoy some revelry, a brilliant game with twists and turns, and the company of similar souls. If that ever stops to be the case, let us know, and we will try to fix that.

Policies

  Spoiler Policy  
We are currently narrowing down our spoiler policy, but our current stance for now is that we expect people to be aware of what you post and who might see it. As we approach Evercold it is my hope and expectation that anyone that cares about spoilers will be making sure they are caught up through Dawntrail, and be ready to experience the story with us come January.

  Activity Policy  
Real life comes for us all, but even if you're taking a break from the game we'd love if you would stay in touch with us even in some small measure, whether just sharing some memes or talking about life. If you do plan on taking a break from the game, or you're going on a big trip and will be incommunicado, or you just need some space; let an officer know and we'll keep your bed warm!
Conversely, if we haven't seen or talked with you in a long while (say, 3-4 weeks), an officer may DM or whisper you to check in, just to see how you're doing and if there's anything we can help with. If they've noticed you've been absent for a couple months and aren't able to reach you, or you've fully stepped away from things, we may periodically prune the server for the sake of keeping it from becoming a member graveyard. If that happens rest assured you are always welcome to find us again and rejoin when you've got your energy and interest back!

  RP Character Guidelines  
We have a few general guidelines when it comes to characters roleplaying within our company setting:
1. In terms of power level and tone, we are targeting a mid-power, grounded setting, and so we are currently not considering divisive or powerful characters such as voidsent or WoL analogues.2. In terms of canon, we roughly follow the game's official canon and try to avoid any esoteric or vague references, but are not sticklers for obscure lore (though we do appreciate it!). We are currently pinning our canon sometime around the beginning of Dawntrail, or thereabouts.3. Lastly, due to some of the dark and adult themes that we allow in the server as an open-ended sandbox community, we do have some limits on Lalafell characters; namely that said characters cannot engage in any sexual or mature content, and must be played as fully-functional adults.

RP Setting

  The Community  
To reiterate, Kalypso Logistics (the community) is intended to be a comfortable home for anyone with an interest or passion in FFXIV and Eorzea; whether that's glamour hunting and G-Posing, farming old content for shiny mounts, gamba rolling for treasure map portals, or simply roleplaying within our quaint post office.
If at any point you become so inclined, click the Join Us tab at the top for more information about our current recruitment.

  The Company  
Kalypso Logistics (the in-character company) is an eclectic operation similar to a for-profit postal service. Anyone across Eorzea may come to us to convey anything that can wrapped into a parcel or crammed into a crate, even if we have to find it first.
Behind every delivery is a person, and so each job carries a story as unique as their own. Our days may range from the benign to the absurd; one day we may be delivering flowers by proxy to a delayed suitor, another we may be figuring out the best route through a foreign desert to deliver a jug of centuries-old cactus juice.Unfortunately for the well-being of everyone involved, the leadership of KA/LO has a strange habit of attracting misfits and outcasts, and so our stories can be just as much about how we do our best to keep the lights on and not ruin everything without compromising our own selves.If you are lost and looking for work, deliver yourself to Kalypso Logistics.

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  The Sandbox (WIP)  
The Kalypso Logistics office is intended to be a community-grown setting, built up by the individual efforts and stories of the members within, as opposed to hosting a mainline story that consumes and pulls members into its gravity. To that end, characters generally belong to one of our Branches, befitting their skillset and purpose within the company.
When a delivery is proposed or put forth to the company, each Branch may have a different perspective or part to play in it, allowing for members to have cause and opportunity to interact with each other in organic and dynamic ways. As one example:

  • Some customer or client arrives with a request, detailing their package or item (which we may need to procure), and a recipient or place to deliver it to.

  • Dispatchers may get involved early on by gathering details from the client, establishing suitable compensation, and learning what they can about the needs of the delivery and it's contents.

  • Purveyors play their part by helping provision supplies for the task at hand, researching and procuring any special equipment needed, and generally working allocate, gather, or even assemble the tools of the trade.

  • Couriers are the ones that execute the delivery itself, either following the Dispatchers' meticulously-planned route, or (as is more likely) taking matters into their own hands.

  • Menders round out the company by stepping in (perhaps forcefully) to tend to our staff in-and-out of the delivery, feeding and nourishing them in both body and mind.

This is but a broad sweep of the brush, and deliveries could run the gamut of simple neighborhood gifts to off-the-rails rollercoasters gone awry.NPCs guided by our Storytellers may also step in as needed to flesh out aspects better glossed over, and some scenes may be montaged or accelerated to suit the writers' tastes, but every delivery should flow as organically as we can make it, and either add or detract from the company's reputation and prosperity.

Join Us

We thank you for showing interest in joining our gaggle of strangers and weirdos, but before we have ourselves a small chat we'd like to review a few things.Firstly, if you haven't already, please read the other pages of this site, especially the Rules page, as we want you to be fully informed about who we are and what we want to be. This also helps make our initial chat go a bit smoother.Currently we have a number of things that we're currently looking for in our membership, namely that you...

  • Be Engaged. We want our members to be interested in FFXIV and its community, whether for its lore or its content. We do not have any hard requirements for activities or content, besides asking our members to be keeping up with the current expansion for community reasons. See our rules and policies in the link below for more specific details!

  • Be Social. We want our members to enjoy their time within our band of misfits in one way or another, and we want to share in that cheer! Whether chatting about a recent achievement, some new glam you whipped up, or a sick meme from another venue, we hope you feel comfortable and excited to chat with us and keep in touch.

  • Be an Adult. We want our members to be 21+, due to the maturity we expect each of us to have as well as for the freedom to discuss and write about whatever content we like. We will do our best to label or segregate any and all content that may be of an adult nature, but we expect people to not faint at the concept of intimate encounters or dark themes.


If all of this sounds acceptable to you and you're still curious about our tantalizing operation, the next step is to have a small chat and get to know each other a bit, and answer any questions either side may have. You can join our Discord via the link below, or DM @scyll for more information.

Thanks for your time, and hopefully we'll be in touch soon!

Staff (WIP)

The hands of Kalypso Logistics. The ones that actually finish the job, at any cost.

We are Couriers, the agents who leave the office in favor of the wild world beyond. We are rebels, vagabonds, and fighters eager to spend our hours out in the field, often alone, and we are the ones who actually work the jobs.


The caretakers of Kalypso Logistics. The ones who put us back together, and keep up wound up.

We are Menders, and we are, well, everything else. We are the healers the cooks, the entertainers, and all the quiet presences who keep the company's body and spirit intact. Our work is often hidden behind flashy steel and shining coin, but our threads weave through every part of the company.

The architects of Kalypso Logistics. The ones who craft and conjure the contracts themselves.

We are Dispatchers, the planners, fixers, and negotiators who turn a client's problem into a workable contract. Most of our work happens in the office, in the back rooms of taverns, and in the hour before dawn when someone needs a forged manifest and a believable story.

The material backing of Kalypso Logistics. The ones who ensure there's actually tools to work with.

We are Purveyors, the gatherers, artisans, merchants, and quartermasters who manage the company's material resources. Some of us work with our hands, others with our wits. All of us answer the same question: what does KA/LO need to survive the next job, and how do we get it?

Couriers

  Our Standard  

We are the ones who answer, laying our limbs and lives on the line for the job, and by the Twelve we do it well.
The contract comes before all else, and failure is not something we fathom.
What is owed is owed; what is promised, delivered.


We are Couriers, the agents who leave the office in favor of the wild world beyond.
We are rebels, vagabonds, and fighters eager to spend our hours out in the field, often alone, and we are the ones who actually work the jobs.
Though we are not necessarily mercenaries, some level of experience goes a long way for jobs that almost always go sideways.

  Role  
A Courier's primary contribution is an active and obvious one; taking and doing the jobs the company is contracted for. So, we're akin to the practical face of KA/LO's work. Fittingly, our connections are the strongest of all Branches:

  • Dispatchers provide intelligence, cover stories, and logistics support; as well as often establishing the job itself, of course.

  • Purveyors supply the equipment and provisions needed to accomplish the task at hand.

  • Menders patch us up, keep us fed, and help us stay sane. Not an easy task, given the staff we tend to hire.


  A Day in the Life  

  • Accept a job brief from a Dispatcher, or bring in a lead of their own.

  • Check the Purveyor's stores for whatever gear, rations, or tools the job needs.

  • Travel, by whatever available or affordable means, to the job site.

  • Solve problems on arrival: whether a door that's too heavy, a contact gone missing, or a guard who noticed too quick.

  • Return and debrief, then visit the Menders for review and R&R.

  What we Do  

  • Contracts. Whether retrieval of persons from dangerous environs, escort of VIPs through hostile territory, or investigation and reconnaissance of special interests.

  • Training. We need to maintain a keen edge to survive in the unpredictable whirlwinds we are often thrown into, and that takes effort and time.

  • Odd-Jobs. As our work can vary wildly in intensity and frequency, we can occasionally be pulled into other work within the Company as free, able, and willing.

  What we Don't  

  • Assassination. KA/LO is not a murder-for-hire outfit, though we are aware situations can (and do) escalate, and conflict and combat are often inevitable.

  • Mercenary Work. Couriers work fast and quiet for personal matters, or try to at least; we're not building a private army, and us Couriers are not simple hired-hands.

Dispatchers

  Our Standard  

We are the all-seeing eyes. No detail is beyond our sight, no variable unaccounted for, no rock unturned.
A flawed premise leads to a flawed result, and so our contracts must be flawless.
Everything that comes after, first starts with us.


We are Dispatchers, the planners, fixers, and negotiators who turn a client's problem into a workable contract.
Most of our work happens in the office, in the back rooms of taverns, and in the hour before dawn when someone needs a forged manifest and a believable story.
Once the work is penned, it is our responsibility to ensure it is followed and formed.

  Role  
Our primary contribution is the most invisible and the most important: we craft the contracts the company runs on. We are the intake valve for KA/LO's work; the client does not walk up to a Courier, they walk up to us. We decide whether the job is worth taking, what it will cost, and who should do it. Our connections are the quietest of all Branches, but the most numerous:

  • Couriers execute the briefs we build, and their debriefs write the next one.

  • Purveyors fund the support we arrange, whether it be bribes, tools, or safehouses.

  • Menders keep us from burning out. We are the Branch most likely to lose sleep, and the least likely to ask for help.


  A Day in the Life  

  • Meet with a prospective client. Assess the need, the budget, and whether they're lying.

  • Research the job: maps, political context, the rumor networks that shape the risk.

  • Determine what the job is, where it is, what it's worth, and what is likely to go wrong. The Contract, in other words.

  • Arrange logistics: waypoints, false papers, the right contact in the right place.

  • Handle the client from intake to payment. If they get cold feet or try to renegotiate, we absorb the heat.

  What we Do  

  • Contract Negotiation. Managing clients and jobs, from the first conversation to the last.

  • Intelligence Gathering. Maps, informants, all that local knowledge that makes a job survivable.

  • Networking and Shielding. We make sure to keep our reputation clean, and our home spotless.

  What we Don't  

  • Combat. We may accompany a Courier in a support role, but if the job needs someone to take a hit, send a Courier — that's not what we're for.

  • Solo Operations. We work through other people. A Dispatcher who keeps the whole brief to themselves tends to lose the people they need to run it.

Menders

  Our Standard  

We are the threads binding wounds and souls alike.
We stitch together the broken and the beaten, and we do so without breaking ourselves.
We are the strongest, yet the most tender, and it falls to us to keep the body whole and hale.


We are Menders, the healers, cooks, alchemists, and quiet presences who keep the company's body and spirit intact.
While the other Branches manage jobs, we manage the people who run them.
We tend to KA/LO before, during, and long after the brief is closed.

  Role  
We are not tender doctors or gentle medics. We deal with the aftermath of every other Branch's work: the wound the Courier will not admit is infected, the Dispatcher who has not eaten in two days, the Purveyor who pushed a negotiation too far and came back rattled. Our connections are the deepest of all Branches, because no one in the company avoids us forever:

  • Couriers return from the field with injuries both known and unknown, and we are trained to handle their scars and their stories.

  • Dispatchers spin their wheels until their gears are worn, and we notice and keep their parts running.

  • Purveyors supply us with the reagents, ingredients, and medicine that we use, and we make sure they're transformed into something meaningful.


  A Day in the Life  

  • Triage. Anyone who has returned from a job gets checked, whether they asked or not.

  • Stocking. Regular checks of the pharmacy and larder, in an almost cathartic process.

  • Watching. Always watching. The slightly too-fast heartbeat, the skipped meal, the hand that shakes when it did not before.

  • Intervention. Sometimes that means a potion and a bandage. Sometimes it means sitting someone down and watching them break.

  • Devotion. We make people better than they were before. We fix, and we rebuild, and we do it all again, and again.

  What we Do  

  • Care of Body. Applying first aid before it becomes surgery, the physick of alchemical remedies, the training of others in field care.

  • Care of Soul. Providing mental support and preventative care, the cooking that turns a meal into medicine, the small rituals that keep the company feeling like "company".

  • Care of Time. Stopping problems before they arise, watching for the signs of strain scrubbing the mission, noticing the dwindling supplies and rationing poultices.

  What we Don't  

  • Stop. We must remain practical, and pragmatic. There is always work to be done, always some new problem to fix or some new remedy to provide.

  • Fix the Unfixable. We can insist, we can watch, we can wait; but we cannot fix someone who refuses to be fixed. Recognizing this boundary is also part of our work.

Purveyors

  Our Standard  

We are the providers of all there is, and the collectors of all there will be.
Our stores carry everything the others require, doled according to our deliberation and designation.
It falls to us to ensure the bounties we are given are transmuted into the treasures we need.


We are Purveyors, the gatherers, artisans, merchants, and quartermasters who manage the company's material resources.
Some of us work with our hands, others with our wits, always stretching a budget that was never quite enough.
All of us answer the same question: what does KA/LO need to survive the next job, and how do we get it?

  Role  
Our primary contribution is the most quietly necessary in KA/LO: we supply the company. We are not passive stockers, but the people who anticipate what each branch will need before the need is stated. A Courier heading into cold territory gets a set of furs. A Dispatcher planning a delicate negotiation gets a small, untraceable purse. A Mender tending a weary soul gets that rare reagent they casually mentioned last week. Our connections are the steadiest of all Branches, because every other Branch runs on what we hand them:

  • Couriers burn through gear, provisions, and tools. We keep their inventory ahead of the demand.

  • Dispatchers need discretionary funds and the soft-power of our logistics. We give them the bribes that make a problem go away quietly.

  • Menders require food, alchemicals, and all of the equipment to use them. We ensure what we give them is exactly what they need.


  A Day in the Life  

  • Review: what is low, what is expired, what will be needed next week, and the week after.

  • Gather. Mining, botany, hunting, fishing, whatever the company can source itself rather than buy.

  • Craft. From potions to packed lunches to reinforced gloves, finding what we can keep on the shelves, for as long as we can.

  • Trade. Negotiate with external merchants, manage the company ledger, stretch a budget across every competing need.

  • Deliver. Get the right supplies to the right people at the right time.

  What we Do  

  • Supply. The gathering, the harvesting, the procurement of what the company cannot make or grow for itself.

  • Craft. The transformation of raw materials into the equipment, consumables, and provisions KA/LO runs on.

  • Stewardship. The careful keeping of stores, ledger, and relationships, so that the company's readiness is never gambled away.

  What we Don't  

  • Frontline Deployment. A Purveyor at the job site is a Purveyor whose supply chain has failed. We may travel for trade, but we are not there to pull a Courier out of a fire.

  • Play Favorites. We may manage the company's resources, and we may decide how they are spent, but we do not coddle or cradle failures. If a job is unlikely to make a return, we happily separate the wheat from the chaff.